News

 

Company of Heroes is amazing - Relic not so much



Del.icio.us DiggIt! Facebook Hyves Tip! reddit Stumble! Twitter
Posted on 2008-05-15 07:00 by Martin
When I finally think they have things running pretty well in company of heroes, they go and up the anti of stupidity. I do not play the game for stats, stats are for statwhores and completely useless to me. I do not take any value in them at all. Achievements are another story, if they aren't setup as some of the TF2 medic achievements, which promote statwhoring. A game with achievements which promote teamplay and can be completed by just playing the game are nice. Also linking weapons or items to them is a popular game addition that a lot of game developers seem to embrace, yet it is a big failure and does not promote anything they are trying to promote (teamplay/fun). To bad even Valve is doing this. Anyway, enough about achievements...

Imaging the annoyance I get from seeing Relic's stupidity reach another high.

I was playing a match versus the AI, as I like to play until the end and destroy the entire enemy base with LOAD upon LOADS of craters everywhere. I always play airborne or the defensive doctrine so the craters do not belong to me, well at least not all of them ^_^ This type of map destruction is simply not possible online versus players as they usually quit the game and in this case I just don't see any point in finishing of the now replacement AI.

Now here's the thing, I (and my friends) like to take our time to completely level the level, hehe. This takes time and normally people like to play quick rounds, I guess. The AI never complains or quits so this is the main reason I only play against the AI (always outnumbering our teams by 1 or 2)

Now onto the very nice message we received from Relic. It seems the match was arbitrary, in other words the outcome to calculate the stats was not clear, now normally such a message would not annoy me, but what DID ANNOY THE HELL out of me was the fact that the match now had ended because of this stats related problem.

Well thank you Relic for completely screwing up and ruining our fun of coming back from the brink of destruction. This message popped up when we were about to setup our first offensive move in a long time due to resource problems and the enemy pounding on our frontlines pushing us back into our base. The map near our base and in our base was near black from artillery and other kind of explosions. You could call it an EPIC BATTLE, just as we like it. Coming back from the brink of destruction overcoming the odds.

We were given the choice to view the stats and points earned or have a look at the battlefield. I chose the second, because continuing our awesome battle was not an option and I like to have a look at all the destruction we've caused and perhaps take a screenshot or two.

However I would've rather continued the battle as we've been looking forward after ~1.5 hours to push the Germans back. But alas Relic, in all their wisdom, thinks that their statwhoring system was more important and ended the match...

I say to you Relic: You create a game that is completely dependant on your online stat and login servers and their stability is VERY questionable. You do know about Valve Software and their Steam platform? Same idea, but Steam actually works! And now you come online into our games and state that the game is arbitrary for stats calculation? Screw you Relic and GTFO with your failure of a stats system.

The only thing, which keeps me playing this game, is the fact that the game itself is extremely awesome. But PUHLEASE keep your statwhoring system out of my face and game. Also do something about the stability of you servers, I mean you don’t design a game which is dependant on these servers and have the servers crash or go off-line all the time. Or is this working as intended, well to be fair they have not been off-line for a while now. So I guess this has been fixed for the time being.

It’s so sad to see you guys develop awesome cutting edge games like the Homeworld series, Company of Heroes. And fail completely in terms of stability when CoH is concerned. If this keeps up I fear for CoH Online, creating another game that is complely dependant on online servers seems like a bad idea if you guys can’t even get CoH+OF running properly...

Prove me wrong Relic as your games are awesome, but these discisions are simply bad until the day you fix them!



Post comment on:

"Company of Heroes is amazing - Relic not so much"


The bold fields and image numbers are mandatory! When entering your email, it will only be used to possibly get in contact with you, if this is requested.

Name or title of your message
Email
Website
Message




online (7)
Last modified
§ Joker - Coffee is serious business!
§ Google Earth+Sketchup=Addicting!
§ Existence-Unknown link exchange
§ Comic: Asessing the plan
§ Comic: A splash o' water?
§ Bleach the new Dragonball Z?
§ Social bookmarking and stuff...
§ Comic: Returning to the scene of the slime...
§ Comic: Back to the watering hole...
§ Zigview S2 Review - Design and Usage
Lastest comments
Getting the WoW model viewer to work again
- ZexReella: really? ...

Bleach the new Dragonball Z?
- Martin: I do agree up to a point to what you said, but I s...

Bleach the new Dragonball Z?
- Fortune: Oh right, this place has news! From what I unde...

Added the lastmodified class to the site
- Martin: Yeah, I know rule #1. I'll try to keep up the sche...

Added the lastmodified class to the site
- Mazone: You know if you want more readers you should reall...

Added the lastmodified class to the site
- Martin: Yeah, I'm working on it again. Had to do some IRL ...

Added the lastmodified class to the site
- comical: Indeed, it's Tuesday we need out comic......

Added the lastmodified class to the site
- comicless: yeah that's fine and dandy, but when are we going ...

-->