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Company of Heroes Bourtange Ruins!


Posted on 2010-03-06 19:24 by Martin
Last modified on 2010-03-07 13:05 by Martin

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This map release is based on the older one I released just a few days ago, Fortress Groingen. The difference is that the levees at the manpowerpoints are now demolished with the use of lot's of artillery and air strikes. It's a special release for OMGMOD, because the original version is colliding with the gameplay requirements for the mod.


A map like this can play well on vanilla CoH and CoH:OF, but due to the severe bottlenecks in the map it will be quite frustrating to play in OMGMOD. Over at their forums they explained to me that OMGMOD works best when there are no rivers that block movement. And the fact that bridges are no good, due to the much longer repair time it takes to get a demolished bridge back up and running. A wider entrance will help as well, hence the reason I blew up the levees.


So, after taking down the levees to create an entrance into the fortress without using the bridges. The map now has a better chance to be more playable for them.

Mirrors:
- RTSBANANA - RC1 SGA
- RTSBANANA - RC1 SGB

Natural Selection 2 - Chibi Lerk


Posted on 2010-03-05 19:18 by Martin
Last modified on 2010-03-05 19:18

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Now that UWE gave us a good look at their new look for the Lerk, I could start work on a chibi version of it. Below is the result, of something I've made yesterday. Now let's hope we get an alpha release soon for Natural-Selection 2, I can't wait to walk around in their engine :D

Company of Heroes Bourtange!


Posted on 2010-03-03 00:41 by Martin
Last modified on 2010-03-06 19:25 by Martin

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Just last week I started work on a Company of Heroes map. The task at hand for me was to learn a map editor from scratch. True, I've doodled around in the Worldbuilder some. But never got past putting down a building and placing some textures, only to quit the program because I didn't know how the interface worked.

It wasn’t after checking up on a few video tutorials on YouTube, made by Lolto over at www.omgmod.org, I picked up the Worldbuilder basics pretty quickly. After watching the video's and keeping them on the side for later on, I saw how intuitive the interface of Wordbuilder actually is. And as a result learned the editor, created and finalized my first 6 player Company of Heroes map in a time span of about 10 days.

The map is based on a medieval fortress up north in the Netherlands called Vesting Bourtange. I renamed it Fortress Groningen, because it isn't a 100% recreation of the fortress due to gameplay related issues it would have.


The fortress is shaped like a pentagram (starshaped) and has two vehicle bridge that lead into the fortress. It also has two infantry bridges as well, unlike the real fortress. Furthermore I've tried to tie in the resource sectors in such a way that both teams can have the same amount of resources if they own half of the fortress.

Tanks will have lot’s of trouble when trying to maneuver inside the fortress, this is because the roads were designed back in the day for horses and carriages.


The map is already up to a RC2 version. The RC1 version file on the site was corrupted and I had to reupload it. I took the opportunity to add in a few more weather options and fix a few issues with the minimaps and loadingscreen for version RC2.


There's both a SGA and SGB file, the SGA lacks the weather options, but is easier to install (just one file). The SGB file has more files to copy, but you do have the ability to have a choice between 4 weather options! Mind you, that installing both versions can get confusing ingame, both share the same name and will also show up together in the maplist!

Mirrors:
- Filefront - RC2 SGA
- Filefront - RC2 SGB
- RTSBANANA - RC2 SGB

Menu structure change!


Posted on 2010-01-14 20:18 by Martin
Last modified on 2010-01-14 21:21 by Martin

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Putting all of the "about" menu items into a submenu of the comic will make them more visible and also give a better idea what these about sections are related to. It is about the comic so it should be related to that sections. With that explained I hope this will give a better overview of the site.

The news section now show the latest five news items (instead of just one), with the rest of course selectable trough the archives.

I'll probably add reviews and tutorials sections as well. Most of those are now located in the news section, but it just doesn't feel right to leave them there. They deserve their own section!


I've also missed the Tuesday update, because of a few CMS things I had to do behind the scenes. I'll update the comic today and will also create one tomorrow (Friday)

And another alien arrives on the scene


Posted on 2010-01-13 19:40 by Martin
Last modified on 2010-03-07 04:40 by Martin

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The aliens are all going to have an article in the about/cast section, just like the human cast!

I've now added a new alien called the seeker, which has not been seen yet in the comic. But it is one of the aliens that is part of the group. It is a base lifeform just like the two others I've introduced. You can have a gander at them right here and do the click on image thing to get to the detailed description:



The next one on the list to have a description will be the Searcher and after that, I think I have to get to brainstorming on more alien lifeforms! These guys could already fill-out a small territory control game if I had or wrote an engine to do all that stuff.